![]() ![]() Pernicious and Engineered Explosives are in this deck primary to serve as silver bullets to a token strategy which can create enough fodder to effectively ignore my Stax effects if they get up and running.įor more info on Stax style decks and understanding how and why they work I recommend reading the Stax Primer by Phil found here. With Pernicious Deed I don't have to leave up as much mana to threaten with it but I can also pop it for 0 to clean out a token swarm. If you don't leave the mana open someone will just Naturalize when it can't be used. ![]() Leaving 5 mana up every turn to keep the firing mechanism primed on O-Stone is expensive. ![]() In what is largely a Timmy format I opt for only 5 cards with cmc >5 (and the plan is almost always to cheat these in with reanimation). This deck is designed to run smoothly while under the (mostly) lateral effects of cards such as Winter Orb, Static Orb, Tangle Wire, ect and runs a very low mana curve. While Oblivion Stone admittedly works better for Glissa, the Traitor it is not better for the deck. It makes BGH and Noxious Gearhulk very valuable. He is a form of targeted creature removal, something this deck is light on simply because the best targeted removal tends to be instants or sorceries and those run somewhat opposite to the general gameplan for a Stax style deck. Once he's pitched to my graveyard he adds flexibility to my reanimation effects, allowing me to turn them into removal. He helps to fill out my creature curve for Birthing Pod and also acts as fodder for Survival of the Fittest while providing additional utility when he's used like this. He can be tossed into the Smokestack grinder and other sacrifice outlets or be a low impact tap for Tangle Wire. He's a body, an admittedly small one, but still a body which is invaluable in a Stax style deck. having fewer 5, 6, and 7 drops will help make your early game more consistent and will make your deck more competitive.Īnyway just some thoughts, hope it helps and keep on having fun!!!Ĭommander Staples Cube 1 year ago Changelog () Whiteīig Game Hunter pulls triple duty in this deck. when deciding what to cut, i look at the top of the mana curve. Wood Elves can fetch you Haunted Mire, 2 mana ramp like three visits and nature's lore are good, or cultivate and kodama's reach are solid performers. and lots of good ramp in green out there, i like to run 10 ramp cards. Decree of Pain is solid because it can draw you a ton of cards. Last comment, more ramp is good, and boardwipes might be helpful. It's good to pack draw spells, some to consider, Life's Legacy, Momentous Fall, Rishkar's Expertise, Skullclamp. ![]() Some great low mana value enchantments: Phyrexian Reclamation, Animate Dead. some options are: Big Game Hunter, Nekrataal, Bone Shredder, Plaguecrafter, Demon's Disciple.Ĭreatures with innate recursion are useful, i like Reassembling Skeleton. Having recurrable creatures that double as removal is great for controlling the board. Having sac outlets is very important to meren, High Market is decent, as is Viscera Seer. I prefer Regrowth to restock as 2 mana is much easier to pay than 5. the caterpillar is great because you can recur him and he sacs himself. I prefer Caustic Caterpillar and Reclamation Sage over acidic slime because of lower mana cost. ![]()
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